<?xml version="1.0"?> <rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"><channel><title>PSP Fanboy</title><link>http://www.pspfanboy.com</link><description>PSP Fanboy</description><image><url>http://www.pspfanboy.com/media/feedlogo.gif</url><title>PSP Fanboy</title><link>http://www.pspfanboy.com</link></image><language>en-us</language><copyright>Copyright 2008 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright><generator>Blogsmith http://www.blogsmith.com/</generator><itunes:author>Massively</itunes:author><itunes:image href="http://www.blogsmithmedia.com/www.massively.com/media/2008/04/massivelyspeaking.jpg" /><itunes:summary>Massively Speaking is a medium-length (40-60 minutes) weekly podcast from the writers at Massively.com! The podcast will be covering a week&apos;s worth of highlights, detailing news and features from the website. Tune in each week to hear commentary from the minds behind your favorite MMO-related news, editorials, and feature articles.</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title>PSP Fanboy review: Space Invaders Extreme</title><link>http://www.pspfanboy.com/2008/08/05/psp-fanboy-review-space-invaders-extreme/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/08/05/psp-fanboy-review-space-invaders-extreme/</guid><comments>http://www.pspfanboy.com/2008/08/05/psp-fanboy-review-space-invaders-extreme/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2008/07/425_sie_psp__2_.jpg" /><br /><br /></div>
Ushering in the 30th anniversary of a true gaming classic, <a href="http://www.pspfanboy.com/tag/space-invaders-extreme/"><em>Space Invaders Extreme</em></a> is set to rekindle respect for all things retro. With all new add-ons and the obligatory face lift expected of a modern day remake, <em>Space Invaders Extreme</em> takes good old-fashioned fun and transforms it in a refreshingly new spin of things without destroying the original formula. Is it the same game you've grown to love over the years? Yes, yes it is; however, it's so much more than that, too.<br /><br />%Gallery-23333%<br /><br /><p><a href="http://www.pspfanboy.com/2008/08/05/psp-fanboy-review-space-invaders-extreme/" rel="bookmark">Continue reading <em>PSP Fanboy review: Space Invaders Extreme</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/08/05/psp-fanboy-review-space-invaders-extreme/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1241562/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/08/05/psp-fanboy-review-space-invaders-extreme/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/08/05/psp-fanboy-review-space-invaders-extreme/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>joystiqfeatures</category><category>reviews</category><category>space-invaders-extreme</category><category>taito</category><dc:creator>Majed Athab</dc:creator><pubDate>Tue, 05 Aug 2008 12:45:00 EST</pubDate></item><item><title>PSP Fanboy review: Secret Agent Clank</title><link>http://www.pspfanboy.com/2008/07/07/psp-fanboy-review-secret-agent-clank/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/07/07/psp-fanboy-review-secret-agent-clank/</guid><comments>http://www.pspfanboy.com/2008/07/07/psp-fanboy-review-secret-agent-clank/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.pspfanboy.com/category/ratchet-and-clank/" rel="tag">Ratchet and Clank</a></p><div style="text-align: center;"><img hspace="4" vspace="4" border="1" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2008/07/sacreview1.jpg"  alt="" /><br /></div>
What went wrong? After an excellent first outing on PSP, High Impact Games has created a follow-up to <em>Ratchet &amp; Clank: Size Matters</em> that's worse in almost every single aspect. Everything, from the presentation to the graphics to the core gameplay, has been downgraded in this PSP-exclusive. Could this be PSP's biggest software disappointment of the year?<br /><br />The premise of <em>Secret Agent Clank</em> is quite intriguing. Inexplicably, Ratchet has broken into a museum and has stolen the universe's largest diamond. But what's his intent? Secret Agent Clank is sent on the case. The experience of playing as Clank is similar to Ratchet, but there's a greater emphasis on stealth and gadgetry. Busting out the big guns simply won't work with Ratchet's diminuitive friend.<br /><br />%Gallery-8260%<p><a href="http://www.pspfanboy.com/2008/07/07/psp-fanboy-review-secret-agent-clank/" rel="bookmark">Continue reading <em>PSP Fanboy review: Secret Agent Clank</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/07/07/psp-fanboy-review-secret-agent-clank/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1244180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/07/07/psp-fanboy-review-secret-agent-clank/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/07/07/psp-fanboy-review-secret-agent-clank/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>joystiqfeatures</category><category>review</category><category>secret-agent-clank</category><dc:creator>Andrew Yoon</dc:creator><pubDate>Mon, 07 Jul 2008 18:30:00 EST</pubDate></item><item><title>PSP Fanboy review: Hot Shots Golf Open Tee 2</title><link>http://www.pspfanboy.com/2008/06/05/psp-fanboy-review-hot-shots-golf-open-tee-2/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/06/05/psp-fanboy-review-hot-shots-golf-open-tee-2/</guid><comments>http://www.pspfanboy.com/2008/06/05/psp-fanboy-review-hot-shots-golf-open-tee-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.pspfanboy.com/category/hot-shots-golf/" rel="tag">Hot Shots Golf</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2008/06/hotshotspsprv1.jpg" /><br /></div>
It's not easy reviewing <em>Hot Shots Golf</em>. Why? It's not because it's particularly bad -- no, in fact, the game is quite good. The franchise has a long legacy of high quality titles that date back to the PS1 era. However, how does one explain the merits of a game that has so subtly changed? Each iteration adds a bit more functionality, and refines the gameplay. However, the core mechanics have remained largely unchanged for a decade.<br /><br /><em>Open Tee 2</em> expands upon the original <em>Open Tee</em> game by adding more courses, more customization options and the biggest selling factor, online Infrastructure gameplay. For those that are familiar with the franchise, these additions may be enough to warrant another purchase. However, those that want more than the series' traditional 3-click swing mechanic have no reason to upgrade from the already-excellent original <em>Open Tee</em>.<br /><br />%Gallery-20551%<p><a href="http://www.pspfanboy.com/2008/06/05/psp-fanboy-review-hot-shots-golf-open-tee-2/" rel="bookmark">Continue reading <em>PSP Fanboy review: Hot Shots Golf Open Tee 2</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/06/05/psp-fanboy-review-hot-shots-golf-open-tee-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1216662/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/06/05/psp-fanboy-review-hot-shots-golf-open-tee-2/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/06/05/psp-fanboy-review-hot-shots-golf-open-tee-2/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>hot-shots-golf</category><category>hot-shots-golf-open-...</category><category>joystiqfeatures</category><category>review</category><dc:creator>Andrew Yoon</dc:creator><pubDate>Thu, 05 Jun 2008 16:45:00 EST</pubDate></item><item><title>PSP Fanboy review: Warriors Orochi</title><link>http://www.pspfanboy.com/2008/03/28/psp-fanboy-review-warriors-orochi/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/03/28/psp-fanboy-review-warriors-orochi/</guid><comments>http://www.pspfanboy.com/2008/03/28/psp-fanboy-review-warriors-orochi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.pspfanboy.com/category/warriors-orochi/" rel="tag">Warriors Orochi</a></p><center><img vspace="4" hspace="12" border="1" alt="" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2008/03/518kp0nb4sl._ss500_.jpg" /></center>What can we say? Koei likes their <em>Warriors</em> formula. There's something different about <em>Warriors Orochi</em> though. Even though we've sifted through similar games, nay, almost identical games in the past, this title stands out. Perhaps it's the fact it's not lifted from the pages of history. Perhaps it's the sheer size of the character roster. Maybe we were just bored. Still, for <em>Warriors</em> fans, <em>Warriors Orochi</em> is the best of the franchise on the PSP, but everyone else will find the game repetitive and just like the others.<br /><br />%Gallery-16619%<p><a href="http://www.pspfanboy.com/2008/03/28/psp-fanboy-review-warriors-orochi/" rel="bookmark">Continue reading <em>PSP Fanboy review: Warriors Orochi</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/03/28/psp-fanboy-review-warriors-orochi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1146655/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/03/28/psp-fanboy-review-warriors-orochi/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/03/28/psp-fanboy-review-warriors-orochi/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>joystiqfeatures</category><category>koei</category><category>review</category><category>warriors-orochi</category><dc:creator>Nick Doerr</dc:creator><pubDate>Fri, 28 Mar 2008 17:30:00 EST</pubDate></item><item><title>PSP Fanboy review: FlatOut: Head On</title><link>http://www.pspfanboy.com/2008/03/16/psp-fanboy-review-flatout-head-on/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/03/16/psp-fanboy-review-flatout-head-on/</guid><comments>http://www.pspfanboy.com/2008/03/16/psp-fanboy-review-flatout-head-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.pspfanboy.com/category/flatout/" rel="tag">FlatOut</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2008/03/flatoutrv1.jpg"  alt="" /><br /></div>
It might look like <em>Burnout</em>, and even play like <em>Burnout</em>. But, <em>Burnout</em> it ain't. <em>Head On</em> lacks the refinement, speed and fun of Criterion's critically acclaimed franchise. Instead of solidifying its core gameplay, <em>Head On</em> relies on gimmicky mini-games that offer a thin veil to distract the game's ultimate shortcomings.<br /><br />At first, we were impressed by the trailers released for the title. However, we're sad to admit that <em>Head On</em> falls short of the visual fidelity found in its initial videos. Textures and environments are muddy, but even worse: the framerate suffers quite a bit through the experience. For a racing game, this is rather unacceptable. The questionable physics and grip of the cars does little but detract from a game that touts its destructible environments.<br /><br />%Gallery-9545%<p><a href="http://www.pspfanboy.com/2008/03/16/psp-fanboy-review-flatout-head-on/" rel="bookmark">Continue reading <em>PSP Fanboy review: FlatOut: Head On</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/03/16/psp-fanboy-review-flatout-head-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1140790/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/03/16/psp-fanboy-review-flatout-head-on/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/03/16/psp-fanboy-review-flatout-head-on/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>flatout</category><category>joystiqfeatures</category><category>review</category><dc:creator>Andrew Yoon</dc:creator><pubDate>Sun, 16 Mar 2008 17:00:00 EST</pubDate></item><item><title>PSP Fanboy review: Wild ARMs XF</title><link>http://www.pspfanboy.com/2008/03/11/psp-fanboy-review-wild-arms-xf/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/03/11/psp-fanboy-review-wild-arms-xf/</guid><comments>http://www.pspfanboy.com/2008/03/11/psp-fanboy-review-wild-arms-xf/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.pspfanboy.com/category/wild-arms/" rel="tag">Wild Arms</a></p><center><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2008/03/somethingxf-front-package.jpg" /></center>The western-themed RPG franchise finally hits the PSP with their strategy title, <em>Wild ARMs XF</em> (crossfire). Throughout the franchise's history, they've battled lukewarm reviews, netting them the title of a catch-all RPG. Traditional, but different. Easy, accessible, and more or less for everyone. However, the titles have garnered a cult following, where they yearn to traverse Filgaia once again and explore its barren desert exterior. It seems the folk over at Media.Vision and Sony have been secretly working on this title for a long time, plotting to destroy everything you know about <em>Wild ARMs</em>, but keeping everything as familiar as possible. The result? Pure genius.<br /><br />%Gallery-3795%<p><a href="http://www.pspfanboy.com/2008/03/11/psp-fanboy-review-wild-arms-xf/" rel="bookmark">Continue reading <em>PSP Fanboy review: Wild ARMs XF</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/03/11/psp-fanboy-review-wild-arms-xf/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1136572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/03/11/psp-fanboy-review-wild-arms-xf/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/03/11/psp-fanboy-review-wild-arms-xf/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>joystiqfeatures</category><category>media.vision</category><category>review</category><category>reviews</category><category>wild-arms-xf</category><dc:creator>Nick Doerr</dc:creator><pubDate>Tue, 11 Mar 2008 20:00:00 EST</pubDate></item><item><title>PSP Fanboy review: flOw</title><link>http://www.pspfanboy.com/2008/03/05/psp-fanboy-review-flow/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/03/05/psp-fanboy-review-flow/</guid><comments>http://www.pspfanboy.com/2008/03/05/psp-fanboy-review-flow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.pspfanboy.com/category/flow/" rel="tag">flOw</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2008/03/flowrv1.jpg" alt="" /><br /></div>
The best-selling PSN title will be available on the PSP tomorrow. This experimental title received a lot of attention when it sailed to the PS3 due to its unique style and premise. Less of a "game" and more of an "experience," players titled their SIXAXIS controllers to guide an ever-growing creature through a series of primordial stages. Players would consume other creatures along the way, expanding in size and capability.<br /><br /><em>flOw</em> is a rather accurate recreation of the PS3 title -- an impressive feat, considering the reduced processing capabilities of the handheld. Just like the PSN original, <em>flOw</em> will look and feel unlike anything else on the system. However, those that have played the original will find little reason to revisit the title, and many may find the technical shortcomings of this SuperVillian-developed effort to be an ebb to an otherwise engrossing experience.<br /><br />%Gallery-15561%<p><a href="http://www.pspfanboy.com/2008/03/05/psp-fanboy-review-flow/" rel="bookmark">Continue reading <em>PSP Fanboy review: flOw</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/03/05/psp-fanboy-review-flow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1132461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/03/05/psp-fanboy-review-flow/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/03/05/psp-fanboy-review-flow/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>flOw</category><category>joystiqfeatures</category><category>review</category><dc:creator>Andrew Yoon</dc:creator><pubDate>Wed, 05 Mar 2008 17:00:00 EST</pubDate></item><item><title>PSP Fanboy review: God of War: Chains of Olympus</title><link>http://www.pspfanboy.com/2008/02/26/psp-fanboy-review-god-of-war-chains-of-olympus/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/02/26/psp-fanboy-review-god-of-war-chains-of-olympus/</guid><comments>http://www.pspfanboy.com/2008/02/26/psp-fanboy-review-god-of-war-chains-of-olympus/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.pspfanboy.com/category/god-of-war/" rel="tag">God of War</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2008/02/425_goo.jpg" alt="" /><br /></div>
The life of Kratos may have been one long Greek tragedy after the next, but the <em>God of War</em> series and the success it reaps is anything but tragic. To call it so would be blasphemous to the gods, for each game in the action-packed series has never failed to impress. As the latest entry in the series, <em>God of War: Chains of Olympus</em> has a lot of to live up to; do the gods continue their blessings? They most certainly do.<br /><br />The stuff that comes out of every game in the series has always been top notch, and Ready at Dawn's <span style="font-style: italic;">Chains of Olympus </span>is no exception. The hard work put into <span style="font-style: italic;">Chains of Olympus </span>makes us wonder if the developers themselves adhere to the hardened Spartan culture that they so skillfully instilled in Kratos. Like the strictly disciplined Spartans, do these developers kill off straggling animators, modelers, and ilk if production standards are sub par? We only jest of course, but their skill in game design is so analogous to Sparta's warriors it's hard not to try and draw parallels.<br /><br />%Gallery-3212%<p><a href="http://www.pspfanboy.com/2008/02/26/psp-fanboy-review-god-of-war-chains-of-olympus/" rel="bookmark">Continue reading <em>PSP Fanboy review: God of War: Chains of Olympus</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/02/26/psp-fanboy-review-god-of-war-chains-of-olympus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1122100/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/02/26/psp-fanboy-review-god-of-war-chains-of-olympus/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/02/26/psp-fanboy-review-god-of-war-chains-of-olympus/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>chains-of-olympus</category><category>god-of-war</category><category>joystiqfeatures</category><category>review</category><dc:creator>Majed Athab</dc:creator><pubDate>Tue, 26 Feb 2008 17:00:00 EST</pubDate></item><item><title>PSP Fanboy review: Patapon</title><link>http://www.pspfanboy.com/2008/02/20/psp-fanboy-review-patapon/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/02/20/psp-fanboy-review-patapon/</guid><comments>http://www.pspfanboy.com/2008/02/20/psp-fanboy-review-patapon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.pspfanboy.com/category/patapon/" rel="tag">Patapon</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2008/02/pata_head.jpg" alt="" /><br /></div>
If there is one genre that has really flourished on the PSP, it would be rhythm games. Titles like <em>Lumines</em>, <em>beats</em>, <em>Parappa the Rapper</em>, and <em>Gitaroo Man</em> have made Sony's handheld a must-have for any fans of the rhythm genre. And while all those games were fantastic titles, Pyramid's most recent PSP title, <em>Patapon</em>, manages to blows them all away with some of the most unique rhythm-based gameplay you'll ever experience.<br /><br />Combining gameplay from a wide swath of genres, developers Pyramid managed to create a game that is part rhythm-based, part RPG, and part RTS. It's not always easy for developers to successfully combine genres to create a greater whole, but Pyramid absolutely nailed it with <em>Patapon</em>. The resulting gameplay makes <em>Patapon </em>one of the most unique titles to come along in years, on any system -- not just the PSP. <br /><br />You play the roll of a long missing deity to a tribe of big-eyed warriors, called Patapons, who have been banished from their land and have lost the will to fight. In order to help the Patapons regain their former glory and achieve their final hope of seeing the mysterious 'it' at the end of the world, they need you and your mighty war drums to whip them into shape and get them motivated for some serious combat.<br /><br />%Gallery-11630%<p><a href="http://www.pspfanboy.com/2008/02/20/psp-fanboy-review-patapon/" rel="bookmark">Continue reading <em>PSP Fanboy review: Patapon</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/02/20/psp-fanboy-review-patapon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1119994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/02/20/psp-fanboy-review-patapon/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/02/20/psp-fanboy-review-patapon/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>joystiqfeatures</category><category>patapon</category><category>review</category><dc:creator>Colin Torretta</dc:creator><pubDate>Wed, 20 Feb 2008 17:30:00 EST</pubDate></item><item><title>PSP Fanboy review: Need for Speed ProStreet</title><link>http://www.pspfanboy.com/2008/02/19/psp-fanboy-review-need-for-speed-prostreet/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/02/19/psp-fanboy-review-need-for-speed-prostreet/</guid><comments>http://www.pspfanboy.com/2008/02/19/psp-fanboy-review-need-for-speed-prostreet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2008/02/939805_20080214_screen003425.jpg" alt="" /><br /></div>
Like most EA franchises, the <em>Need for Speed</em> series has been quite prolific over the years. Through the franchise history, the franchise has donned a number of styles, never quite a quality that makes it distinctly unique. <em>ProStreet</em> focuses much more on the "Pro" side of things, losing the very urban street-based attitude it has featured over the last few iterations. Players will collect and tune cars, and will partake in a number of professional circuits from throughout the world.<br /><br /> The offering is pretty standard-fare, but should more than satiate the basic needs of the car enthusiast. The career mode has players completing various challenges in each course. Many trials involve crossing the finish line first. However, there are a couple of modes that keep things interesting. There's Speed Trap, which has players attempting to reach the highest speeds possible at each checkpoint. There's no need to be in first: rather, players must smartly approach each gate in a way that'll allow them to get the highest speed. Sometimes, that means cutting corners, or taking turns in rather unconventional ways. It's an interesting mode that takes advantage of a different kind of strategy.<br /><br /> %Gallery-16459%<p><a href="http://www.pspfanboy.com/2008/02/19/psp-fanboy-review-need-for-speed-prostreet/" rel="bookmark">Continue reading <em>PSP Fanboy review: Need for Speed ProStreet</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/02/19/psp-fanboy-review-need-for-speed-prostreet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1119325/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/02/19/psp-fanboy-review-need-for-speed-prostreet/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/02/19/psp-fanboy-review-need-for-speed-prostreet/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>joystiqfeatures</category><category>need-for-speed</category><category>review</category><dc:creator>Andrew Yoon</dc:creator><pubDate>Tue, 19 Feb 2008 21:00:00 EST</pubDate></item><item><title>PSP Fanboy review: Wipeout Pulse</title><link>http://www.pspfanboy.com/2008/02/11/psp-fanboy-review-wipeout-pulse/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/02/11/psp-fanboy-review-wipeout-pulse/</guid><comments>http://www.pspfanboy.com/2008/02/11/psp-fanboy-review-wipeout-pulse/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.pspfanboy.com/category/wipeout/" rel="tag">Wipeout</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2008/02/pulserv1.jpg" /><br /></div>
<em>Wipeout Pure</em> remains, to this day, one of the top rated PSP games of all time. And for good reason, too. When it debuted with the PSP launch, it delivered unparalleled graphics, tons of content, and a huge assortment of downloadable content that made <em>Pure</em> a great value for any racing fan.<br /><br />Nearly three years later, Studio Liverpool finally returns to PSP with the next installment of the <em>Wipeout</em> franchise. <em>Wipeout Pulse</em> attempts to do the impossible: improve upon the formula they created with <em>Pure</em>. Undeniably, they have succeeded.<br /><br />%Gallery-4074%<p><a href="http://www.pspfanboy.com/2008/02/11/psp-fanboy-review-wipeout-pulse/" rel="bookmark">Continue reading <em>PSP Fanboy review: Wipeout Pulse</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/02/11/psp-fanboy-review-wipeout-pulse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1111826/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/02/11/psp-fanboy-review-wipeout-pulse/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/02/11/psp-fanboy-review-wipeout-pulse/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>joystiqfeatures</category><category>review</category><category>wipeout</category><category>wipeout-pulse</category><dc:creator>Andrew Yoon</dc:creator><pubDate>Mon, 11 Feb 2008 17:00:00 EST</pubDate></item><item><title>PSP Fanboy review: Go! Puzzle</title><link>http://www.pspfanboy.com/2008/02/08/psp-fanboy-review-go-puzzle/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/02/08/psp-fanboy-review-go-puzzle/</guid><comments>http://www.pspfanboy.com/2008/02/08/psp-fanboy-review-go-puzzle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.pspfanboy.com/category/store/" rel="tag">Store</a></p><div align="center"><a href="http://www.pspfanboy.com/photos/go-puzzle-1/630921/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2008/02/gopuzzlerv1.jpg" /></a><br /></div>
<u>Note</u>: All screenshots are taken from the PS3 version of the game. Visual differences between the PSP and PS3 version are minimal.<br /><br /><em>Go! Puzzle</em> is an excellent addition to the <a href="http://store.playstation.com">PLAYSTATION Store</a> and best exemplifies the kind of content we'd like to see through digital distribution in the future. Although the game is a direct port of a PS3 title, the pick-up-and-play puzzle gameplay of <em>Go! Puzzle</em> is a much more obvious fit with the handheld. At $5.99 for three puzzle games, <em>Go! Puzzle</em> is an excellent value.<br /><br />When launcing <span style="font-style: italic;">Go! Puzzle</span> off of the Memory Stick, players are greeted to a menu where they must select one of the three games available. Each game has its own menu and interface, making each game feel rather distinct from the other.<br /><br />%Gallery-15587%<p><a href="http://www.pspfanboy.com/2008/02/08/psp-fanboy-review-go-puzzle/" rel="bookmark">Continue reading <em>PSP Fanboy review: Go! Puzzle</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/02/08/psp-fanboy-review-go-puzzle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1109772/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/02/08/psp-fanboy-review-go-puzzle/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/02/08/psp-fanboy-review-go-puzzle/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>go-puzzle</category><category>joystiqfeatures</category><category>review</category><dc:creator>Andrew Yoon</dc:creator><pubDate>Fri, 08 Feb 2008 12:30:00 EST</pubDate></item><item><title>PSP Fanboy review: Downstream Panic!</title><link>http://www.pspfanboy.com/2008/02/07/psp-fanboy-review-downstream-panic/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/02/07/psp-fanboy-review-downstream-panic/</guid><comments>http://www.pspfanboy.com/2008/02/07/psp-fanboy-review-downstream-panic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.pspfanboy.com/category/downstream-panic/" rel="tag">Downstream Panic!</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2008/02/dspanicrv1.jpg" /><br /></div>
Don't let its saccharin sweet exterior fool you. <em>Downstream Panic!</em> is one hardcore, ****ing difficult game. The colorful <em>LocoRoco</em>-esque presentation will easily trick gamers into thinking this is for kids. However, when you see your fish friends explode in an amazing display of blood and guts, you will think again.<br /><br />The basic gameplay of <em>Downstream Panic!</em> is simple to grasp, and the game does a terrific job of teaching players the core essentials throughout the game. Like any good puzzle game, the game is easy to learn, but hard to master. Like in <em>Lemmings</em>, players must use the various tools at their disposal to safely create a path for the adorably helpless fish. Players will have access to bombs, spears, growing plants, and more in an effort to safely navigate the shark-infested, trap-riddled world of <em>Downstream Panic!</em><br /><br />%Gallery-7752%<p><a href="http://www.pspfanboy.com/2008/02/07/psp-fanboy-review-downstream-panic/" rel="bookmark">Continue reading <em>PSP Fanboy review: Downstream Panic!</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/02/07/psp-fanboy-review-downstream-panic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1108719/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/02/07/psp-fanboy-review-downstream-panic/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/02/07/psp-fanboy-review-downstream-panic/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>downstream-panic</category><category>joystiqfeatures</category><category>review</category><dc:creator>Andrew Yoon</dc:creator><pubDate>Thu, 07 Feb 2008 19:30:00 EST</pubDate></item><item><title>PSP Fanboy review: Bomberman Land</title><link>http://www.pspfanboy.com/2008/02/06/psp-fanboy-review-bomberman-land/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/02/06/psp-fanboy-review-bomberman-land/</guid><comments>http://www.pspfanboy.com/2008/02/06/psp-fanboy-review-bomberman-land/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2008/02/bombermanlandrv1.jpg"  alt="" /><br />(<span style="font-style: italic;">Yes, one of the mini-games in Bomberman Land is to roll toilet paper.)<br /><br /></span></div>
When did Bomberman stop using bombs? That's the big question you'll ask yourself as you trod through this tiresome collection of mediocre mini-games. <em>Bomberman Land</em> is a horribly misleading title. From the sound of things, you may think there is an adventure of some sort, involving bombs. You'd be incorrect.<br /><br />There are a number of modes to play through, but the game's focus is its titular Bomberman Land mode. In this story-based journey, Bomberman is sent on a quest to save Bomberman Land by collecting various land pieces, 150 in total. By collecting the right land pieces, Bomberman will be able to unlock more parts of this inexplicably sunken world.  To make matters worse, the denizens of this land have seemingly undergone collective amnesia, and will only bestow the "Piece King" (that's you, by the way) a piece when he completes one of the game's 50 mini-games.<br /><br />%Gallery-15381%<p><a href="http://www.pspfanboy.com/2008/02/06/psp-fanboy-review-bomberman-land/" rel="bookmark">Continue reading <em>PSP Fanboy review: Bomberman Land</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/02/06/psp-fanboy-review-bomberman-land/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1106826/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/02/06/psp-fanboy-review-bomberman-land/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/02/06/psp-fanboy-review-bomberman-land/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bomberman</category><category>bomberman-land</category><category>joystiqfeatures</category><category>review</category><dc:creator>Andrew Yoon</dc:creator><pubDate>Wed, 06 Feb 2008 19:30:00 EST</pubDate></item><item><title>PSP Fanboy review: Pursuit Force Extreme Justice</title><link>http://www.pspfanboy.com/2008/01/24/psp-fanboy-review-pursuit-force-extreme-justice/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/01/24/psp-fanboy-review-pursuit-force-extreme-justice/</guid><comments>http://www.pspfanboy.com/2008/01/24/psp-fanboy-review-pursuit-force-extreme-justice/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.pspfanboy.com/category/pursuit-force/" rel="tag">Pursuit Force</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2008/01/pursuitforcelogo425.jpg" alt="" /></div>
Not many games can make you feel like you're playing an over-the-top Hollywood action blockbuster, especially on the PSP. <em>Pursuit Force Extreme Justice</em> attempts to do just that, complete with a ridiculous storyline, hilarious vehicle-to-vehicle jumping and high speed car chases. The result is a game that works surprisingly well across a large variety of gameplay styles.<br /><br /><em>Extreme Justice</em> is the sequel to the original <em>Pursuit Force</em> which many thought to be too challenging. <em>Extreme Justice</em> is still quite tricky, but has been toned down to make for a more accessible experience.<br /><br />The game is also nice and <em>long</em>, especially for a handheld title. The mission-based structure splits the entire experience up into five acts, with a total of thirty missions during the entire story mode. These are then replayable in Bounty mode and Challenge mode, in order to elongate the game even more. Of course, Ad-Hoc multiplayer adds even more to do.<br /><br />%Gallery-3216%<p><a href="http://www.pspfanboy.com/2008/01/24/psp-fanboy-review-pursuit-force-extreme-justice/" rel="bookmark">Continue reading <em>PSP Fanboy review: Pursuit Force Extreme Justice</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/01/24/psp-fanboy-review-pursuit-force-extreme-justice/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1092938/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/01/24/psp-fanboy-review-pursuit-force-extreme-justice/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/01/24/psp-fanboy-review-pursuit-force-extreme-justice/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>joystiqfeatures</category><category>pursuit-force</category><category>pursuit-force-extreme-justice</category><category>review</category><dc:creator>Jem Alexander</dc:creator><pubDate>Thu, 24 Jan 2008 20:00:00 EST</pubDate></item><item><title>PSP Fanboy review: Ape Quest</title><link>http://www.pspfanboy.com/2008/01/15/psp-fanboy-review-ape-quest/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/01/15/psp-fanboy-review-ape-quest/</guid><comments>http://www.pspfanboy.com/2008/01/15/psp-fanboy-review-ape-quest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.pspfanboy.com/category/ape-escape/" rel="tag">Ape Escape</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2008/01/apequestrv1.jpg" /><br /></div>
<em>Ape Quest</em> took everyone by surprise when it stealthily launched on the PLAYSTATION Store. This download-exclusive title is unique in a number of ways. Not only is it one of the few original games for download on the PC Store, it combines RPG elements and mini-games into an experience that's inherent of the <em>Ape</em> franchise. The purchase model for the game sets a new standard that other games may follow in the future: a free demo can be further expanded by the purchase of one of three official expansions. Each content pack can be purchased for $10 each, or a bundle can be purchased at a budget price of $20.<br /><br />In concept, <em>Ape Quest</em> should be a success. The blending of mini-games and RPG elements makes for an intriguing combination. However, the game is unable to capitalize on its unique formula. Both the RPG side and mini-games side of the game are lackluster, creating an experience that is vapid and wholly uninspiring.<br /><br />%Gallery-13485%<p><a href="http://www.pspfanboy.com/2008/01/15/psp-fanboy-review-ape-quest/" rel="bookmark">Continue reading <em>PSP Fanboy review: Ape Quest</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/01/15/psp-fanboy-review-ape-quest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1085595/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/01/15/psp-fanboy-review-ape-quest/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/01/15/psp-fanboy-review-ape-quest/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ape-quest</category><category>joystiqfeatures</category><category>review</category><dc:creator>Andrew Yoon</dc:creator><pubDate>Tue, 15 Jan 2008 09:00:00 EST</pubDate></item><item><title>Retro Review: Crash Bandicoot 2</title><link>http://www.pspfanboy.com/2008/01/14/retro-review-crash-bandicoot-2/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/01/14/retro-review-crash-bandicoot-2/</guid><comments>http://www.pspfanboy.com/2008/01/14/retro-review-crash-bandicoot-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a></p><div align="center"><a href="http://www.pspfanboy.com/retroreviews/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2007/11/retrorevbanner.jpg" alt="" /></a><br /></div>
<strong>Crash Bandicoot 2</strong><strong><strong><br /><strong>Price:</strong> </strong></strong>$5.99<strong><strong><br /><strong><strong>Original Release Date: </strong></strong></strong></strong>October 31, 1997<strong><strong><strong><br /><br /><strong>Recommended.</strong> <br /></strong></strong></strong>Crash's second outing on PS1 has hit the PS Store. While the original romp was an enjoyable experience (that we <a href="http://www.pspfanboy.com/2006/12/12/psone-review-crash-bandicoot/">recommended</a>), it's clear that the sequel is an improvement in every single way possible.<br /><br />From the get-go, one can tell that the visuals are filled with far more detail and animation than the original. Although the story gives little reason for Crash to continue his adventure, it creates a far more manageable means of navigating from level to level. Crash can warp to any level he chooses, and will be able to tackle the challenges in any order he chooses. However, the best addition to the game is the ability to save any time you want. The original featured an archaic system that allowed players to save a limited number of times. With the ability to save in between each level, <em>Crash Bandicoot 2</em> is far more suitable for handheld play.<p><a href="http://www.pspfanboy.com/2008/01/14/retro-review-crash-bandicoot-2/" rel="bookmark">Continue reading <em>Retro Review: Crash Bandicoot 2</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/01/14/retro-review-crash-bandicoot-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1084842/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/01/14/retro-review-crash-bandicoot-2/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/01/14/retro-review-crash-bandicoot-2/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>joystiqfeatures</category><category>ps1</category><category>retroreview</category><dc:creator>Andrew Yoon</dc:creator><pubDate>Mon, 14 Jan 2008 22:45:00 EST</pubDate></item><item><title>Retro Review: Warhawk</title><link>http://www.pspfanboy.com/2008/01/11/retro-review-warhawk/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/01/11/retro-review-warhawk/</guid><comments>http://www.pspfanboy.com/2008/01/11/retro-review-warhawk/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a></p><div align="center"><a href="http://www.pspfanboy.com/retroreviews/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2007/11/retrorevbanner.jpg" alt="" /></a><br /></div>
<strong>Warhawk</strong><strong><br /><strong>Price:</strong> </strong>$5.99<strong><br /><strong><strong>Original Release Date: </strong></strong></strong>November 10, 1995<strong><strong><br /><br /><strong>Not Recommended.</strong> <br /></strong></strong>It seems unfair to capitalize on the popularity of the PS3 multiplayer game, <span style="font-style: italic;">Warhawk</span>. Although largely heralded when it first arrived on PS1 more than a decade ago, it's clear that this PS1 legend hasn't aged well. Every aspect of the game feels antiquated, from the dated visuals, painful cinemas, and frustrating controls that simply don't translate well on the PSP (the PS3 controller works far better).<br /><br />An ominous feeling sinks in when you experience the game's introductory sequence. Real actors are rarely used in modern game cinemas -- for good reason! While there is a certain charm in the camp on display, the cinematics do little do actually further the paper-thin story that's being told. The PS1 original has as much narrative as the PS3 sequel (that is, none at all).<p><a href="http://www.pspfanboy.com/2008/01/11/retro-review-warhawk/" rel="bookmark">Continue reading <em>Retro Review: Warhawk</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/01/11/retro-review-warhawk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1083956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/01/11/retro-review-warhawk/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/01/11/retro-review-warhawk/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ps1</category><category>retroreview</category><category>warhawk</category><dc:creator>Andrew Yoon</dc:creator><pubDate>Fri, 11 Jan 2008 17:15:00 EST</pubDate></item><item><title>PSP Fanboy review: Harvey Birdman</title><link>http://www.pspfanboy.com/2008/01/08/psp-fanboy-review-harvey-birdman/</link><guid isPermaLink="true">http://www.pspfanboy.com/2008/01/08/psp-fanboy-review-harvey-birdman/</guid><comments>http://www.pspfanboy.com/2008/01/08/psp-fanboy-review-harvey-birdman/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a></p><div align="center"><img vspace="4" hspace="4" border="0" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2008/01/51eknrqjml._ss400_.jpg" alt="" /><br /></div>
Last year, one portable game was able to capture the hearts of gamers everywhere. That game was <em>Phoenix Wright</em>. Who could resist the story of a lovable, sometimes hapless, lawyer that must endure hilarious over-the-top cases? The formula was a success, and gamers (casual and hardcore alike) became <em>Phoenix Wright</em> fans.<br /><br />Capcom's trying to recreate that success once again in a new lawyer game, specifically designed for a western audience. The Adult Swim program <em>Harvey Birdman</em> was a perfect choice -- it too features a penchant for the nonsensical. Although the humor found in the series may be a bit more zany, edgy and dark, it's just as easy to fall in love with <em>Harvey Birdman</em> as <em>Phoenix Wright</em>. His affable nature in the face of such ridiculous trials makes this new game just as endearing as its DS counterpart.<br /><br />%Gallery-12570%<p><a href="http://www.pspfanboy.com/2008/01/08/psp-fanboy-review-harvey-birdman/" rel="bookmark">Continue reading <em>PSP Fanboy review: Harvey Birdman</em></a></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2008/01/08/psp-fanboy-review-harvey-birdman/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1081213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2008/01/08/psp-fanboy-review-harvey-birdman/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2008/01/08/psp-fanboy-review-harvey-birdman/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>harvey-birdman</category><category>joystiqfeatures</category><category>review</category><dc:creator>Andrew Yoon</dc:creator><pubDate>Tue, 08 Jan 2008 15:30:00 EST</pubDate></item><item><title>Retro Review: Wild Arms</title><link>http://www.pspfanboy.com/2007/12/27/retro-review-wild-arms/</link><guid isPermaLink="true">http://www.pspfanboy.com/2007/12/27/retro-review-wild-arms/</guid><comments>http://www.pspfanboy.com/2007/12/27/retro-review-wild-arms/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.pspfanboy.com/category/reviews/" rel="tag">Reviews</a></p><div class="post">
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<div class="post" id="1030585">
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<div align="center"><a href="http://www.pspfanboy.com/retroreviews/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.pspfanboy.com/media/2007/11/retrorevbanner.jpg" /></a><br /></div>
<strong>Wild Arms</strong><strong><br /><strong>Price:</strong> </strong>$5.99<strong><br /><strong><strong>Original Release Date:</strong> </strong></strong>April 30, 1997<strong><strong><br /><br /><strong>Recommended.</strong> <br /></strong></strong>Is there any better deal on the <a href="http://store.playstation.com">PS Store</a> at the moment? Probably not. <em>Wild Arms</em> is an excellent RPG that was overlooked by many, mostly due to the monstrous release of <em>Final Fantasy VII</em> on the original PS1. With fans eager anticipating Squaresoft's legendary RPG, many never took a chance with <em>Wild Arms</em>. Now, you can correct that mistake and download it to your PS3/PSP.<br /><br />Unsurprisingly, the game is filled with genre conventions, archetypes and stereotypes. That's expected of a game that's as old as this one. But, color us surprised at how wonderfully the storyline is executed, with its multiple narratives following different characters. You play through three paths: one of a child "dreamer" (that triggers the game's focal adventure), an Indiana Jones-like adventurer, and a magician that hears the voices of spirits. All three stories feel completely different from each other, and feature different challenges to get through. The way the story ultimately merges is well-executed -- modern games can learn a lot from <em>Wild Arms</em>!<br /><br />The battle mechanics have a surprising amount of depth to them as well. Enemy encounters are typical turn-based affairs, but a surprisingly deep magic and "force" system make things far more involving. Battles may be fun, but the dungeons themselves are even more so, with devilish puzzles challenging players every step of the way. The use of "tools" for each character in the game field is nice. We also love the "Auto Equip" feature that's rare to find in RPGs as aged as this one.<br /><br />The 2D graphics really shine on the PSP's small screen. Although the 3D sequences haven't aged well, the game still manages to look sharp, while maintaining a smooth framerate. A lengthy adventure awaits those that invest in <em>Wild Arms</em>, and at $6, it's a terrific value. Save points may not be as frequent as we'd like (this is a console game, after all). But, we have to bestow upon <em>Wild Arms</em> our highest recommendation. Buy it.<br /><strong><strong><strong>Retro Review: 8.0</strong></strong></strong></div>
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</div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.pspfanboy.com/2007/12/27/retro-review-wild-arms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/forward/1071945/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.pspfanboy.com/2007/12/27/retro-review-wild-arms/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.pspfanboy.com/2007/12/27/retro-review-wild-arms/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ps1</category><category>retroreview</category><category>wild-arms</category><dc:creator>Andrew Yoon</dc:creator><pubDate>Thu, 27 Dec 2007 14:00:00 EST</pubDate></item></channel></rss>